//==================================================================
//  Copyright (C) 2006  Davide Pasca
//
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Lesser General Public
//  License as published by the Free Software Foundation; either
//  version 2.1 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Lesser General Public License for more details.
//
//  You should have received a copy of the GNU Lesser General Public
//  License along with this library; if not, write to the Free Software
//  Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
//==================================================================
///
///
///
///
///
//==================================================================

#ifndef SEABED_H
#define SEABED_H

#include <memory>
#include "rendm5d.h"

//==================================================================
class SeaBed
{
private:
	RendM5D::Scene				*_scenep;
	autodel<M5D::Model>		_base_modelp;
	autodel<M5D::Mesh>			_meshp;
	M5D::Texture				*_texturep;
	M5D::Material				*_materialp;
	autodel<PUtils::ImageBase>	_height_map;

public:
	SeaBed( RendM5D::Scene *scenep, M5D::Model *parentp=NULL );
	~SeaBed();

	void	Update();

private:
	void	prepareTexture();
	void	prepareGeometry( M5D::Mesh *meshp, M5D::Material *materialp );
};

#endif